Monday, 20 October 2014

Suddenly Axles and Alloys Dork Future!!

Petru5's recent games of Axles and Alloys (blog passim) have encouraged me to do something with the old game, so it looks like I might run a session at the October Club Christmas bash/buffet evening. While I have loads of cars for it there's nothing like an excuse to get back to the old "Dark Future" kitbashing. So I did this as a quick project acting as a welcome break in between painting lots of Wood Elves for the Vale of Shai-Hulud campaign. Still needs basing.









The Green Machine is a Hot Wheels Pontiac Firebird with card armour plates and a bits box delve. The big laser is from the EM4 Miniatures "Steel Warriors" set of Japanese/Battletech robots, the backpack is also EM4 Miniatures (a set of five plastic sci-fi Gang members), and the giant mutated ram skull is from the Citadel Glade Guard set where I think it is a Chaos Beastman skull.

And while I've got the bug for A&A - new rulebook. A few typos corrected and changes to speed that I've been meaning to write into the rules since 2010...



Monday, 13 October 2014

Our WFB8 Border Patrol Narrative Campaign - The Vale of Shai-Hulud


As mentioned a while back I started an Ogre army for the Border Patrol WFB variant. Well, now it's complete, been bloodied in battle and is warring in the Vale of Shai-Hulud (somewhere in the Border Princes) against the Skaven of Clanlord Darth Phil.

Being Oldhammerites at heart, we are narrative campaigning the lot, playing with a Who Cares Who Wins attitude and keeping a sort of campaign diary/fiction archive at The Vale of Shai-Hulud.

We are using the current ruleset (8th edition) because it's actually really good. This seems to be a theme of WFB - each new version improves on the last, whereas 40K goes the opposite way...

Yes, typical unit sizes are too big, giant models are stupid blah blah blah but... the nuts-and-bolts of the rules are great and plays nicely. At Border Patrol level you have 500 points, one hero (which may not exceed 125 points) and no more than 25 models per unit. So most of the powergaming bollocks gets thrown out straight away. Games are quick and you can get two in in a relaxed evening.

Also - all models are painted, all models have full groundworking. All characters and battles are named. As they should be. It's not happened so far but if any model is "killed" and battle, he dies for good on a 1 on d6 - he never returns to the campaign and his death is canon.

Currently we have Ogres, Skaven and Dwarfs - Elves of both Wood and High castes are on the painting tables.

(Are there sand-worms? Phil named the campaign locale and he hasn't said yet...)

Another Axles and Alloys report...



From Petru5 over at Conn-Man Games - http://connmangames.blogspot.co.uk/2014/10/aar-axles-and-alloys-recruits-2014.html

Sunday, 17 August 2014

October Mordheim - The Unholy Cult of the Third Eye


Mordheim is starting in October (the month) at October (the gaming club). This should have been the first photograph of my force for it but due to an administrative fuck-up this is actually only 86% of the complete as a model got missed off the pic. There are actually seven - there is another cultist armed with a bow who is painted, honest guv.

This is a Cult of the Possessed led by the chaotic degenerate Magister Manfred von Reichs-Pudding.

The force has been cobbled together from stuff already painted which probably makes the complete force utter shite but who cares? von R-P is an old classic Jes Goodwin Chaos Sorcerer (Barakast Hell Rider) and the only thing that had to be painted to make up the points. Figures from Citadel, Asgard and I've never found out who made the dark-skinned chap on the right.

Tuesday, 12 August 2014

Dust Brothers

Out of the blue, here's a Dust Tactics Allied Taskforce starter set I painted up. It's amazing how quickly, smoothly and easily stuff paints up when a nice Chinese girl in a factory has already assembled then, and given them a nice matt coloured primer coat. :)

I went for a "green" basing scheme - didn't think that I could pull off the winter camo look that appears to be much of the Dust Tactics aesthetic, it doesn't match our "green" table coverings, and I decided I should use the good base colour they already came in.







This is "Top Hat", my 17 pdr-armed Pounder walker. There is a turret MG and a spotlight for this kit but I left them off as I suspect they'd just snap off in transport. I painted over a couple of the factory-added tampo printings, added the Hat-in-the-Ring badge from my collection of surplus waterslide decals (it's a from a 1:72 First World War aircraft kit), and a freehand tank name on the back of the turret. Colour is just Army Painter Strong Tone Ink over the existing factory basecoat.

(I suspect that "Top Hat" will also see Rouge Trader service as a Stegatank armed with an autocannon and two heavy stubbers).



"Bot Hunters" squad. There is another option in the Allied army for a squad where one of the bazookas is swopped out for another guy with the rifle + rifle grenade combination. A little bit disappointingly these are older figures that came in a box with the newer figures on the front artwork! Newer figures have much more detailed goggles being worn up on the helmet itself - very reminiscent of Falklands War era Argentinians who had the M1 helmet and similar googles. Just painted with detail on the base coat and washed.



This is a poor pic but this the taskforce leader Bazooka Joe and a three man squad of Grim Reapers. I found the Grim Reapers a bit awkward to paint in that if they are overall olive drab then there isn't much detail painting to be done on them. I settled for giving them brass cartridges on their ammo feed belts and numbering the chest plates.

Nice quick and easy project. I have played this, both as Dust Tactics on the included maps and as Dust Tactics Battlefield as a proper "open table" wargame and the latter felt much better despite being pretty much the same game. There are SSU (Sino-Soviet alliance) and German-not-Nazis being painted up within the Stourbridge club.



Wednesday, 6 August 2014

Suddenly, Warhammer Fantasy!



It wasn't my fault - some friends were talking about Warhammer on a small scale (game size-wise, not figure scale-wise) and I suggested the old 500 point Border Patrol version, and then I worked out that I could do an Ogre Kingdoms Border Patrol with only ten figures from the £49.99 boxed set from Mantic and still get three units out of it...

In fact with a hero, 12 warriors (Bulls in modern WFB-speak), and 6 blunderbuss wielders (clearly intended as proxies for Leadbelchers) it only really needs the standard bearer from this set (below) being fielded as a Bruiser with an Army Standard to come up to around 1000 points.


Oh dear. This has guaranteed the arrival of WFB9 before I get those ten Ogres finished. Sorry about that.

(There is even a Skrag the Slaughterer in modern WFB but he's nothing like the original).