Wednesday, 8 September 2010

Back into Dragonfire Castle...


15% Survival rate?


Save or die?


Save or die potentially on the very first tile draw?


Player elimination?


A viciously, unrepentantly brutal and unfair mocking of everything that should make for good game?


Fantasy Flight Games Reissue?


£45 at FLGS after my club membership discount?


Oh, yes!


I hugged it all the way home on the train. :)

3 comments:

  1. I haven't played the new one yet; I love the 80s version GW put out. How does this one stand up?

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  2. The main difference is that the combat system has been changed and is massively "overspecced" for what the game is. Boardgamegeek will give you a good rundown but essentially the new combat system has all the signs of being a clever mechanism looking for a game to live in and it really shouldn't be this one. The game is about not fighting monsters and stealing their loot, not fighting them. That's a quick way to get killed.

    I intend to use the old system in future.

    My gaming friend Antony who knows the GW version inside-out claims there are a few tiny changes such as rotating rooms being searchable for secret doors and a two round search window not just the one.

    The characters are all different and the Dungeonquest Catacombs expansion is rolled up into the game which I feel makes the survival rate closer to 25% than the old 15%.

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  3. I had heard something about the combat system being a bit overelaborated upon.

    Yeah, allowing Searching in a rotating room is a change. That's nice. You are allowed to search twice in the GW version, though, so that wouldn't be a change.

    Thanks for the info. I haven't played with the Catacombs expansion, so that'll be something cool and new to check out.

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