"The one true way involves a minimum of risk and any player, no matter how weak on initial dice rolls, should be able to get through fairly easily".
There are two parallel routes through to the desert city of Vatos where our dungeonbash and scavenger hunt awaits. The route that appears to lie upon our "true way" still involves a Save or Die special whereby we have to Test Our Skill succesfully or drown in a shipwreck.
The other one which doesn't involve a Save or Die involves, at best, a fight against a SKILL 7 STAMINA 9 Pterodactyl and at worst the same encounter whereby it has a SKILL of 8. That doesn't sound too bad but we have to fight it by proxy with a Giant Eagle of SKILL 6 STAMINA 11 and we die if it loses (we are flying on it's back and will do a Wile E. Coyote impersonation our mount runs out of STAMINA).
And then, on the unavoidable path to the dungeon we hit this:
And there's no option to avoid it by walking in an irregular rhythm nor by planting a thumper in the sand some distance away.
GIANT SANDWORM SKILL : 10 STAMINA : 20
Yes, that's unavoidable, we haven't even got to the titular Temple of Terror yet and in comparison the BBEG of the entire game is a "mere" SKILL : 10 STAMINA : 18
If we do beat it (i.e. cheat or had the good genes to be born with a SKILL of 11 or 12) and control the Spice and therefore control the universe we get a
Suffice to say I've abandoned plans on doing this one with the dice. I do hope your playtesting at EIDOS Interactive is a bit better than this Ian...
(That said, playing sans dice is still good fun as it is an imaginative gamebook with great atmosphere. And Giant Sandworms.)