



On the subject of which, here's a spy shot from deep within the midden of Coop Towers II.




There's a really good interview here (WARNING PDF LINK!!!!) with Rick Priestley and John Stallard that was published in Battlegames in 2009. It's from when Rick was still working at GW. A lot of it is just three old wargamers reminiscing about the 1970s but there are some interesting bits in there about GW's approach to wargaming.
There's a fascinating passage here that I think, coming from the mouth of a pro games designer, is very illuminating about the rise of the OSR even though it's actually about wargaming and GW's approach to this:
I was quite relieved to read this to be honest as I always thought my information retention skills had atrophied since puberty but apparently that's the same for everybody. It's why I hate long, complex rulebooks now in my 30s even though I was a sponge for such in my early teens. It would also explain the amazing popularity of some games that require the player to juggle many pieces of knowledge in his skull at any one time, such as exceptions to the main rules and "special abilities" and the like.
I think Rick hits the nail on the head here even though he isn't talking about D&D.
OK what he is actually talking about in the interview is a masterpiece of diplomacy. The subject of Warhammer being quite unsophisticated is obliquely not-quite mentioned, and Rick therefore doesn't quite justify, explain and apologise for it. What Rick sorts of hints at is that Warhammer was quite deliberately written in the style of wargaming Godfather Don Featherstone and aimed at the same sort of teenage boys who got into wargaming via his works (such as Priestley and Stallard) and was a deliberate move against the complex and allegedly sophisticated rules of the late 70s/early 80s but everybody is being just too nice to mention all that.


Yep, been very quiet for a bit. Sorry about that. Living out of cardboard boxes is not really conducive to gluing and painting and gaming.
By way of recompense have this cover scan and article from Warlock 10 (Jun/July 1986) which is pure 80s Blanchitsu so will delight everyone except for the heretical Darth Phil who will just grumble at me instead and tell me to develop some good taste.

When it comes to UK Games Expo I take the attitude that it's a pleasantly diverting day out that is only 20 minutes drive away and a social meet with gamer mates. It doesn't really satisfy me as a shopping trip (not really being into non-confrontational Eurogames with wooden blocks and the thinnest of themes pasted on afterwards such as being a carrot farmer in Amish Pennsylvania or a town planner in 17th century Lille or similar nonsense) nor as a gaming trip - I get annoyed when stallholders try and button hole me to try their pre-production game and if I am going to sit down to a miniatures skirmish game I'd rather play a full one rather than a 15 minute sample. But it's on the doorstep and we all meet up and have a pint.
This year was no different. The overhead of moving house meant I could only spare the Sunday to attend.
Being reknown as a Brit OSR blogger you'd have expected me to feel morally obliged to buy Advanced Fighting Fantasy when I saw it on sale and so of course I didn't. I did get collared by somebody selling it (and a reprint of Alexander Scott's Maelstrom which sweetly reproduces the original Penguin cover, "FF Zigzags" and all) but didn't like to say that while I fancy Titan (my original copy is long lost) and Out of the Pit (my original copy is v. tatty) I'm wasn't that interested in AFF back then and am even less interested these days. I like the simplicity of "Orange Book" FF and never felt the need to further elaborate upon Steve J's original rules. And, what I was trying to avoid telling the chap concerned, I can get the books through Waylands Forge and thereby support my local FLGS.
Which I actually found to be a bit of a theme with attractive purchases on Sunday - Mantic Games, Mongoose, M:tG, AFF et al are all readily available to me anyway at the end of a short train ride on a Saturday so aren't likely to appear on a shopping list when other, less attainable items, might be.
Just spoilt, that's my problem. No doubt somebody who lives nowhere near a decent FLGS would have been delighted with the goods on offer at Expo.
Still, I did keep up the Brit Old Skool credentials by snagging a second-hand copy of Derek Carver's Warrior Knights - original GW printing, not the modern FFG one. I remember reading about this game in Games Review magazine back in about 1990 and thinking it sounded interesting but I think it had disappeared from GW shelves at that time. I also have a GW printing of Blood Royale, Carver's other GW-published game that I picked up at a wargames show about six years ago. I don't know when we'll get to put Warrior Knights down on the table for a game (it's apparently a looooonnngggg game as was the fashion in the 1980s) but I'll shift through the components and rulebook and report back soon.
Of lesser Brit Old School interest (i.e. none) was my other long-desired find, a copy of Speed Circuit (Avalon Hill printing with the Formula 2 cover - clearly cheaper reproduction rights than Formula 1 or the Indy 500!). The pair of old games together came to £35 which is pretty reasonable when the combined man-years of "I want these OOP games" must total about 30+.
I did see copies of Raggi's Weird Fantasy Roleplaying (sorry mate, but I can't bring myself to refer to it by your favoured acronym - the Brit Old Skool was there first) and Zak's Vornheim in the wild, although it did appear that Vornheim had fallen to the clutches of the bloke behind OSR's favourite producer of little mans, Otherworld Miniatures. Otherwise I think I would have snapped that up as well.