Tuesday, 23 October 2012

The Battle At The Farm 3 - This Time It's Personal!

You thought last Friday's game of 1987 vintage Rogue Trader was retro? Well you ain't seen nothing yet you heretical xenos scum.

Those of you who's memory reaches back 25 years may well remember that good old GW gave you a sheet of counters for TBatF which you could photocopy and use to play the game before you bought any figures (I know, completely unfuckingthinkable isn't it...). Which looked like this


After removing the blue and grey in GIMP (the white balance option), printing on appropriately coloured card, laminating, dismembering with Mr. Stanley and the steel rule and then gluing to 30mm square pieces of watercolour board painted Chaos Black, they looked like this




(Oh, and that man jailed over sex with girl in the newspaper somewhat surprisingly didn't actually work for the BBC. I think that might have been his problem).

So, off to the October club in Birmingham for THE BATTLE AT THE FARM 3 - THIS TIME THE ORKS MIGHT NOT GET AS FUCKED OVER AS THEY DID IN BATTLE AT THE FARM 1 AND BATTLE AT THE FARM 2 - THRUGG BULLNECK STRIKES BACK.

But they did. Again. And Ork Number 2 Hruk died from the very first shot the Marines fired. Which was a plasma missile aimed at somebody else that missed it's original target. Just to rub it in like.

Anyway, pics of just how retro this looked. You can tell there is a new iPhone out that they want you to buy as my older one has suddenly lost the ability to take decent photographs. Weird that, it's almost like they know...


Classic Old School 5 man squad formation - three up, two back with the back two firing through the gap. Maximum nostalgia.


 Battle-Brother Tomsk(*) on sentry duty.


Space Marine defenses. Can we get true LOS over the wall sections to the counters under 40K 5th edition rules? Who gives a flying fuck?


Banzai charge. Squad Leader Baldgazh doesn't give a fuck about the loss of his squad in two turns of Marine fire. Ld7 and low dice rolling is all an Ork needs.


Thrugg leads his counters models behind The Orchard. Don't look at the missing aquarium plants that were accidentally left behind at Coop Towers II. I meant it, stop looking.


High water mark of the Ork advance. Three dead Marines in the farm-house all casualties of Thrugg's following fire plasma pistol. S6, +2 at short range, -1 save. Following Fire - if you wounded (even if saved) have another shot at same target or anybody else with 4". Keep going as long as the dice keep up. Lovely.


Sad state of the Ork firing line after the battle. I always used to lie down "dead" models in games when I was a lad so it was nice to do something similar in tonight's battle.

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Anyway that's it for the nostalgia experiment. However it has highlighted what a great game 40K is if played in 1987 style with tiny forces and GM-led scenario games and the next plan is to complete forces for The Wolf Time, the campaign from Chapter Approved. As well as a few games mucking around with robots and vortex grenades and Ambulls and bio-wire and powerboards etc. and maybe even a diversion into playing it with 15mm figures.

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If you, or anybody you know, have been affected by the issues raised in today's and yesterday's posts then man up, pull your finger out and dust off your copy of 40K, forget about anything that came out later than WD94 and get on with it. It's ace.

(*) Have you noticed that one of the second wave of Space Marine models (which ironically enough is the ones that came out at the same time as RT) is called Communications-Brother Orinocco? And Orinocco is a Womble is he not? No, I never noticed at the time either. Yes, I appreciate that this subnote makes fuck-all sense outside of the UK. Sorry about that.

6 comments:

  1. Enjoyed that! What a great game - proof you don't need £8 figures and a tanks the size of a housebrick to have a good battle. GW may try to kill your blog!

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  2. That was beautiful, brought a tear to my eye.

    Certainly should be getting my finger out of my arse and getting that cardboard counter Dolgans Raiders scenario sorted out. I've got 5mm foam-board, have scanned the counters, have fancy coloured paper, just not got around to actually doing it...

    Viva la revolution!

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  3. Last cardboard counter game I played was the Ork V Imperial Guard one that came with a 90's issue of WD - something about a cheerily named planet called Armageddon I think?

    Still have fond memories of the GW Doctor Who board game - must dig that out some time.

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  4. It was indeed great fun. I enjoyed playing it with the counters just as much as I did with the figures on the Friday night. I'm just annoyed I forgot my retro power generator (which appears to have generated (!) talk on the intranets itself).

    It was easy to play in the sense that we only looked one thing up in the rulebook on Tuesday. The reference sheet had everything we needed. There was no figure/ vehicle bloat which seems an inherent part of today's modern editions. I don't even want to look at an army list. As long as the scenarios are fun that's all I care about.

    We have to play this game more. I will be making womble marines on hoverboards.

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    1. I have "acquired" all of the Dungeon Rooms and Dungeon Floor Plans bits we need for the lower level of the castle in The Wolf Time so we don't need to improvise them.

      I was wondering about getting five more plastic Marines and mounting them straight onto the powerboard shapes. As you suggested, these then mounted on Heroclix flying bases which I should have in a big box of Heroclix shit.

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  5. Love this article! Bought WD93-96 for the 40k stuff (fluff?) when they were released and not really been interested in any latter issues.

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