Thursday, 10 January 2013

Two quotes from Rick Priestley

"The modern [Games Workshop Design] studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!"

Rick P from an interview by Orlygg at Realm of Chaos.

Not all second editions are design-led though. The bigger the publisher the more likely it is that someone has a weather eye on the wage bills and profit line. In other words, it may not be the game's designers who pull the strings, especially where designers are employees and not necessarily the game's original creators... ...With fantasy and science fiction games that are tied to proprietary model ranges, there is a temptation to subvert games development for simple range expansion. So the second edition effectively re-writes the game, changes army composition, and adds new'must have' models.

Rick P in Wargames, Soldiers & Strategy issue 63.

I am doing my raised eyebrow face. That is all.


  1. Raised eyebrow is right.

    The first draft of Rogue Trader was written as a free-with-every-order rules pamphlet for use with citadel's sci-fi range, Rick P wrote it as a GW employee and I remember a quote about writing new rules everytime someone put a new space mini on his desk.

    I suspect Mr John Blanche would reply, "and your problem is?"

  2. Never liked the direction Games Workshop went from those early days. Couldn't find any critical information about them at the time till came across some old 'Games Review' magazines years later.