Petru5's recent games of Axles and Alloys (blog passim) have encouraged me to do something with the old game, so it looks like I might run a session at the October Club Christmas bash/buffet evening. While I have loads of cars for it there's nothing like an excuse to get back to the old "Dark Future" kitbashing. So I did this as a quick project acting as a welcome break in between painting lots of Wood Elves for the Vale of Shai-Hulud campaign. Still needs basing.
The Green Machine is a Hot Wheels Pontiac Firebird with card armour plates and a bits box delve. The big laser is from the EM4 Miniatures "Steel Warriors" set of Japanese/Battletech robots, the backpack is also EM4 Miniatures (a set of five plastic sci-fi Gang members), and the giant mutated ram skull is from the Citadel Glade Guard set where I think it is a Chaos Beastman skull.
And while I've got the bug for A&A - new rulebook. A few typos corrected and changes to speed that I've been meaning to write into the rules since 2010...
Monday, 20 October 2014
Monday, 13 October 2014
As mentioned a while back I started an Ogre army for the Border Patrol WFB variant. Well, now it's complete, been bloodied in battle and is warring in the Vale of Shai-Hulud (somewhere in the Border Princes) against the Skaven of Clanlord Darth Phil.
Being Oldhammerites at heart, we are narrative campaigning the lot, playing with a Who Cares Who Wins attitude and keeping a sort of campaign diary/fiction archive at The Vale of Shai-Hulud.
We are using the current ruleset (8th edition) because it's actually really good. This seems to be a theme of WFB - each new version improves on the last, whereas 40K goes the opposite way...
Yes, typical unit sizes are too big, giant models are stupid blah blah blah but... the nuts-and-bolts of the rules are great and plays nicely. At Border Patrol level you have 500 points, one hero (which may not exceed 125 points) and no more than 25 models per unit. So most of the powergaming bollocks gets thrown out straight away. Games are quick and you can get two in in a relaxed evening.
Also - all models are painted, all models have full groundworking. All characters and battles are named. As they should be. It's not happened so far but if any model is "killed" and battle, he dies for good on a 1 on d6 - he never returns to the campaign and his death is canon.
Currently we have Ogres, Skaven and Dwarfs - Elves of both Wood and High castes are on the painting tables.
(Are there sand-worms? Phil named the campaign locale and he hasn't said yet...)
From Petru5 over at Conn-Man Games - http://connmangames.blogspot.co.uk/2014/10/aar-axles-and-alloys-recruits-2014.html
Posted by Coopdevil at 22:37